Class: SDC::Limiter
- Inherits:
-
Object
- Object
- SDC::Limiter
- Defined in:
- lib/core/Limiter.rb
Instance Attribute Summary collapse
-
#gc_per_second ⇒ Object
readonly
Returns the value of attribute gc_per_second.
-
#max ⇒ Object
readonly
Returns the value of attribute max.
-
#renders_per_second ⇒ Object
readonly
Returns the value of attribute renders_per_second.
-
#ticks_per_second ⇒ Object
readonly
Returns the value of attribute ticks_per_second.
Instance Method Summary collapse
-
#change_renders_per_second(new_value) ⇒ Object
Allow for changes via options, if necessary.
-
#initialize(max: 720, renders_per_second: 60, ticks_per_second: 60, gc_per_second: 60) ⇒ Limiter
constructor
A new instance of Limiter.
- #set_draw_routine(&block) ⇒ Object
- #set_gc_routine(&block) ⇒ Object
- #set_update_routine(&block) ⇒ Object
- #tick ⇒ Object
Constructor Details
#initialize(max: 720, renders_per_second: 60, ticks_per_second: 60, gc_per_second: 60) ⇒ Limiter
Returns a new instance of Limiter.
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# File 'lib/core/Limiter.rb', line 8 def initialize(max: 720, renders_per_second: 60, ticks_per_second: 60, gc_per_second: 60) @counter = 0 @temp_counter = 0 @max = max @renders_per_second = renders_per_second @ticks_per_second = ticks_per_second @gc_per_second = gc_per_second # Intervals are rounded down, for now @render_interval = (@max / @renders_per_second).to_i @tick_interval = (@max / @ticks_per_second).to_i @gc_interval = (@max / @gc_per_second).to_i @update_block = nil @draw_block = nil @gc_block = nil end |
Instance Attribute Details
#gc_per_second ⇒ Object (readonly)
Returns the value of attribute gc_per_second.
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# File 'lib/core/Limiter.rb', line 6 def gc_per_second @gc_per_second end |
#max ⇒ Object (readonly)
Returns the value of attribute max.
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# File 'lib/core/Limiter.rb', line 6 def max @max end |
#renders_per_second ⇒ Object (readonly)
Returns the value of attribute renders_per_second.
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# File 'lib/core/Limiter.rb', line 6 def renders_per_second @renders_per_second end |
#ticks_per_second ⇒ Object (readonly)
Returns the value of attribute ticks_per_second.
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# File 'lib/core/Limiter.rb', line 6 def ticks_per_second @ticks_per_second end |
Instance Method Details
#change_renders_per_second(new_value) ⇒ Object
Allow for changes via options, if necessary
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# File 'lib/core/Limiter.rb', line 40 def change_renders_per_second(new_value) @renders_per_second = new_value @render_interval = (@max / @renders_per_second).to_i end |
#set_draw_routine(&block) ⇒ Object
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# File 'lib/core/Limiter.rb', line 31 def set_draw_routine(&block) @draw_block = block end |
#set_gc_routine(&block) ⇒ Object
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# File 'lib/core/Limiter.rb', line 35 def set_gc_routine(&block) @gc_block = block end |
#set_update_routine(&block) ⇒ Object
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# File 'lib/core/Limiter.rb', line 27 def set_update_routine(&block) @update_block = block end |
#tick ⇒ Object
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# File 'lib/core/Limiter.rb', line 45 def tick @timer = Time.now if !@timer is_update_frame = (@counter % @tick_interval == 0) is_draw_frame = (@counter % @render_interval == 0) is_gc_frame = (@counter % @gc_interval == 0) scheduled_frame = is_update_frame || is_draw_frame || is_gc_frame if is_update_frame then @update_block&.call end if is_draw_frame then @draw_block&.call end if is_gc_frame then @gc_block&.call end @counter += 1 if @counter == @max then @counter = 0 end # Check how advanced the timer is, if this is an scheduled frame # If the frame got executed too fast, some time can be stalled # The non-scheduled frames then stabilize the framerate to a fixed pace # A frame lasting longer than scheduled will therefore not be catched up # This prevents the framerate boosting beyond the schedule if scheduled_frame then while (Time.now - @timer) < (@temp_counter + 1) / @max do end @temp_counter = 0 @timer = Time.now else @temp_counter += 1 end return true end |