Class: SDC::Map
Instance Attribute Summary collapse
Instance Method Summary
collapse
#add_ai_page, #ai_running?, #ai_script, #current_ai, #master_ai_running?, #setup_ai, #tick_ai
Constructor Details
#initialize(view_width: 20, view_height: 20) ⇒ Map
Returns a new instance of Map.
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# File 'lib/core/Map.rb', line 13
def initialize(view_width: 20, view_height: 20)
@view_width = view_width
@view_height = view_height
@map_layers = []
@config = nil
setup_ai
end
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Instance Attribute Details
#config ⇒ Object
TODO: Remove this if unneeded
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# File 'lib/core/Map.rb', line 11
def config
@config
end
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#map_layers ⇒ Object
TODO: Remove this if unneeded
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# File 'lib/core/Map.rb', line 11
def map_layers
@map_layers
end
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Instance Method Details
#draw(window, offset) ⇒ Object
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# File 'lib/core/Map.rb', line 92
def draw(window, offset)
@map_layers.each do |layer|
window.draw_translated(layer, (layer.z ? layer.z : 0), offset)
end
end
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#load_from_file(filename) ⇒ Object
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# File 'lib/core/Map.rb', line 30
def load_from_file(filename)
@number_of_layers = 3
@width = 100
@height = 100
@tile_width = 60
@tile_height = 60
@tile_shape = SDC::CollisionShapeBox.new(SDC::Coordinates.new(-@tile_width * 0.5, -@tile_height * 0.5), SDC::Coordinates.new(@tile_width, @tile_height))
@number_of_layers.times do |i|
new_layer = SDC::MapLayer.new(@width, @height, @view_width, @view_height, @tile_width, @tile_height)
new_layer.load_test_map
new_layer.collision_active = (i == 2)
@map_layers.push(new_layer)
end
end
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#master_ai_script ⇒ Object
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# File 'lib/core/Map.rb', line 98
def master_ai_script
@config.run_script if @config
end
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#reload(position) ⇒ Object
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# File 'lib/core/Map.rb', line 88
def reload(position)
@map_layers.each {|layer| layer.reload(position)}
end
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#set_config(name) ⇒ Object
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# File 'lib/core/Map.rb', line 23
def set_config(name)
@config = SDC::Data::map_configs[name].dup
@map_layers.each do |layer|
layer.link_tileset(SDC::Data::tilesets[@config.tileset_index])
end
end
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#test_collision_with_entity(entity) ⇒ Object
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# File 'lib/core/Map.rb', line 52
def test_collision_with_entity(entity)
boxes = entity.boxes
ex = entity.position.x
ey = entity.position.y
any_result = false
boxes.each do |box|
ix_low = ((ex + box.offset.x - box.origin.x * box.scale.x) / @tile_width).floor
iy_low = ((ey + box.offset.y - box.origin.y * box.scale.y) / @tile_height).floor
ix_high = ((ex + box.size.x * box.scale.x + box.offset.x - box.origin.x * box.scale.x) / @tile_width).floor
iy_high = ((ey + box.size.y * box.scale.y + box.offset.y - box.origin.y * box.scale.y) / @tile_height).floor
[0, ix_low].max.upto([ix_high, @width - 1].min) do |ix|
[0, iy_low].max.upto([iy_high, @height - 1].min) do |iy|
@map_layers.each do |layer|
next if !layer.collision_active
tile_id = layer[ix, iy]
result = layer.tileset.tiles[tile_id].solid
any_result = true
return true if result
end
end
end
end
return !any_result
end
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#update ⇒ Object
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# File 'lib/core/Map.rb', line 84
def update
tick_ai
end
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