Class: SDC::Scene
- Inherits:
- 
      Object
      
        - Object
- SDC::Scene
 
- Defined in:
- lib/core/Scene.rb
Instance Method Summary collapse
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      #at_exit  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    This method gets called if the scene gets replaced by another scene or nil. 
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      #at_init  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    This method gets called directly when the scene is created. 
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      #create(entity_class)  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    Other helper methods. 
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      #draw  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    This method gets called once every tick, use it for drawing. 
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      #draw_imgui  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    This method draws an ImGui overlay after the initial drawing procedure. 
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      #each_event  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    Helper method to execute events as a block. 
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      #handle_event(event)  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    Use this method to handle a single event (e.g. check its type and value). 
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      #initialize  ⇒ Scene 
    
    
  
  
  
    constructor
  
  
  
  
  
  
  
    Methods for internal stuff, don't change these if inherited. 
- #main_draw ⇒ Object
- #main_update ⇒ Object
- #process_events ⇒ Object
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      #update  ⇒ Object 
    
    
  
  
  
  
  
  
  
  
  
    This method gets called once every tick, use it for game logic. 
Constructor Details
#initialize ⇒ Scene
Methods for internal stuff, don't change these if inherited
| 7 8 9 | # File 'lib/core/Scene.rb', line 7 def initialize at_init end | 
Instance Method Details
#at_exit ⇒ Object
This method gets called if the scene gets replaced by another scene or nil
| 54 55 56 | # File 'lib/core/Scene.rb', line 54 def at_exit end | 
#at_init ⇒ Object
This method gets called directly when the scene is created
| 49 50 51 | # File 'lib/core/Scene.rb', line 49 def at_init end | 
#create(entity_class) ⇒ Object
Other helper methods
| 42 43 44 | # File 'lib/core/Scene.rb', line 42 def create(entity_class) return entity_class.new end | 
#draw ⇒ Object
This method gets called once every tick, use it for drawing
| 64 65 66 | # File 'lib/core/Scene.rb', line 64 def draw end | 
#draw_imgui ⇒ Object
This method draws an ImGui overlay after the initial drawing procedure
| 69 70 71 | # File 'lib/core/Scene.rb', line 69 def draw_imgui end | 
#each_event ⇒ Object
Helper method to execute events as a block
| 34 35 36 37 38 | # File 'lib/core/Scene.rb', line 34 def each_event while event = SDC.window.poll_event do yield event end end | 
#handle_event(event) ⇒ Object
Use this method to handle a single event (e.g. check its type and value)
| 74 75 76 | # File 'lib/core/Scene.rb', line 74 def handle_event(event) end | 
#main_draw ⇒ Object
| 15 16 17 18 19 20 21 22 23 24 25 | # File 'lib/core/Scene.rb', line 15 def main_draw SDC.window.clear draw if SDC.window.imgui_defined? then SDC.window.imgui_update draw_imgui end SDC.window.render_and_display end | 
#main_update ⇒ Object
| 11 12 13 | # File 'lib/core/Scene.rb', line 11 def main_update update end | 
#process_events ⇒ Object
| 27 28 29 30 31 | # File 'lib/core/Scene.rb', line 27 def process_events each_event do |event| handle_event(event) end end | 
#update ⇒ Object
This method gets called once every tick, use it for game logic
| 59 60 61 | # File 'lib/core/Scene.rb', line 59 def update end |