Method List
Search:
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#* SDC::Color
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#* SDC::Coordinates
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#+ SDC::Color
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#+ SDC::Coordinates
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#- SDC::Color
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#- SDC::Coordinates
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#[] SDC::MapLayer
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#a SDC::Color
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#absolute_position SDC::Entity
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#accelerate SDC::Entity
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#active SDC::Actionshape
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#active_sprites SDC::Entity
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#add SDC::SpecialContainer
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#add_ai_page SDCMeta::AIBackend
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add_box SDC::Entity
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add_shape SDC::Entity
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add_sprite SDC::Entity
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add_symbol SDC::Marshal
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#add_tile SDC::Tileset
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#ai_running? SDCMeta::AIBackend
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#ai_script SDCMeta::AIBackend
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all_boxes SDC::Entity
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all_hitshapes SDC::Entity
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all_hurtshapes SDC::Entity
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all_shapes SDC::Entity
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all_sprites SDC::Entity
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#at_entity_collision SDC::Entity
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#at_exit SDC::Scene
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#at_init SDC::Scene
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#at_init SDC::Entity
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#at_init SDC::CustomTile
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#at_tile_collision SDC::Entity
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#attributes SDC::Actionshape
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#b SDC::Color
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#basic_hit SDC::Entity
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#boxes SDC::Entity
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#broadcast_magic_number SDC::Entity
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#change_renders_per_second SDC::Limiter
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#character_size SDC::Text
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#clear SDC::Window
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#clear_containers SDCMeta::DataStorage
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#close SDC::Window
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#collided_with SDC::Entity
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#collided_with_class SDC::Entity
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#collided_with_property SDC::Entity
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#collision_active SDC::MapLayer
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#collision_with_entity SDC::Entity
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#color SDC::Text
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#color SDC::Sprite
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#color= SDC::Text
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#config SDC::Map
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convert_to_file SDC::Marshal
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#create SDC::Scene
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#create_loading_method SDCMeta::DataStorage
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#current_ai SDCMeta::AIBackend
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#custom_draw SDC::Entity
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#custom_physics SDC::Entity
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#custom_pre_physics SDC::Entity
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#custom_sprite_draw SDC::Entity
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#custom_update SDC::Entity
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#damage SDC::Hitshape
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debug? SDC::Script
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#decrease_variable SDC::BaseGame
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#define_class_property SDCMeta::ClassProperty
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#define_new_data_type SDCMeta::DataStorage
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#define_property SDCMeta::Property
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done SDC::AI
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#dot SDC::Coordinates
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#draw SDC::Map
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#draw SDC::Scene
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#draw SDC::Button
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#draw SDC::Entity
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#draw SDC::Window
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draw_height SDC
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#draw_imgui SDC::Scene
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draw_text SDC
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draw_texture SDC
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#draw_translated SDC::Window
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draw_width SDC
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#dt SDC::BaseGame
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dump SDC::Marshal
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#each_colliding_action_shape SDC::Entity
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#each_event SDC::Scene
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entity_id SDC::Entity
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#fill_color SDC::Text
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#fill_color SDC::DrawShape
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forever SDC::AI
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#full_heal SDC::Entity
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#g SDC::Color
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game SDC
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game= SDC
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#gc_per_second SDC::Limiter
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#get SDC::SpecialContainer
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#get_all SDC::SpecialContainer
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get_coordinates SDC::EventMouse
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#get_from SDC::DrawShapeLine
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#get_from SDC::DrawShapePoint
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#get_from SDC::DrawShapeCircle
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#get_from SDC::DrawShapeTriangle
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#get_from SDC::DrawShapeRectangle
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get_mouse_coords SDC
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get_mouse_point SDC
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get_mouse_pos SDC
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get_position SDC::EventMouse
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#get_switch SDC::BaseGame
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get_switch SDC
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get_symbol_index SDC::Marshal
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#get_variable SDC::BaseGame
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get_variable SDC
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#gravity SDC::BaseGame
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#handle_event SDC::Scene
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#has_focus? SDC::Window
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#has_type? SDC::Event
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#height SDC::Window
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#height SDC::IntRect
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#height SDC::FloatRect
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#hitshapes SDC::Entity
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#hp SDC::Entity
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#hurtshapes SDC::Entity
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#imgui_defined? SDC::Window
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#increase_variable SDC::BaseGame
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#inflict_damage SDC::Entity
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init SDC::Marshal
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#initialization_procedure SDC::Entity
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#initialize SDC::AI::Script
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#initialize SDC::Map
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#initialize SDC::Scene
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#initialize SDC::Button
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#initialize SDC::Entity
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#initialize SDC::Limiter
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#initialize SDC::BaseGame
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#initialize SDC::MapConfig
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#initialize SDC::CustomTile
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#initialize SDC::Actionshape
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#initialize SDC::Hitshape
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#initialize SDC::Hurtshape
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#initialize SDC::SpecialContainer
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#initialize SDC::Font
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#initialize SDC::Text
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#initialize SDC::Tile
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#initialize SDC::View
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#initialize SDC::Color
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#initialize SDC::Event
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#initialize SDC::Music
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#initialize SDC::Sound
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#initialize SDC::Sprite
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#initialize SDC::Window
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#initialize SDC::IntRect
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#initialize SDC::Texture
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#initialize SDC::Tileset
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#initialize SDC::MapLayer
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#initialize SDC::FloatRect
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#initialize SDC::Coordinates
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#initialize SDC::SoundBuffer
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#initialize SDC::RenderStates
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#initialize SDC::DrawShapeLine
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#initialize SDC::CollisionShape
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#initialize SDC::DrawShapePoint
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#initialize SDC::DrawShapeCircle
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#initialize SDC::CollisionShapeBox
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#initialize SDC::DrawShapeTriangle
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#initialize SDC::CollisionShapeLine
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#initialize SDC::DrawShapeRectangle
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#initialize SDC::CollisionShapePoint
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#initialize SDC::CollisionShapeCircle
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#initialize SDC::CollisionShapeTriangle
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#initialize_copy SDC::Actionshape
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#inspect SDC::Color
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#inspect SDC::Coordinates
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interpret SDC::Marshal
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is_button_pressed? SDC::EventMouse
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is_ctrl_char SDC
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#is_open? SDC::Window
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is_pressed? SDC::EventKey
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key SDC
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#key_alt? SDC::Event
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#key_code SDC::Event
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#key_control? SDC::Event
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#key_pressed? SDC::Event
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key_pressed? SDC
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#key_shift? SDC::Event
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#key_system? SDC::Event
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#left SDC::IntRect
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#left SDC::FloatRect
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left_klick? SDC
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limiter SDC
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limiter= SDC
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#line SDC::DrawShapeLine
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#line SDC::CollisionShapeLine
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#link_sound_buffer SDC::Sound
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#link_texture SDC::Sprite
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#link_texture SDC::Tileset
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#link_texture SDC::DrawShape
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#link_tileset SDC::MapLayer
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#living_procedure SDC::Entity
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load SDC::Marshal
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load SDC::Sript
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#load_boxes SDC::Entity
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#load_from_file SDC::Map
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#load_from_file SDC::Font
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#load_from_file SDC::Texture
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#load_from_file SDC::SoundBuffer
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#load_hitshapes SDC::Entity
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#load_hurtshapes SDC::Entity
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load_recursively SDC::Sript
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#load_shapes SDC::Entity
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#load_sprites SDC::Entity
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#load_test_map SDC::MapLayer
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load_text SDC::Data
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log SDC::Debug
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log_time SDC::Debug
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#looping SDC::Music
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#magic_number SDC::Entity
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#main_draw SDC::Scene
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main_routine SDC
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#main_update SDC::Scene
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#map_layers SDC::Map
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#map_name SDC::MapConfig
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#master_ai_running? SDCMeta::AIBackend
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#master_ai_script SDC::Map
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#master_ai_script SDCMeta::AIBackend
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#max SDC::Limiter
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measure_time SDC::Debug
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#meter SDC::BaseGame
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mouse_button SDC
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#mouse_button_code SDC::Event
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#mouse_button_pressed? SDC::Event
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#mouse_button_x SDC::Event
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#mouse_button_y SDC::Event
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#mouse_coordinates SDC::Event
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#mouse_left_click? SDC::Event
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#mouse_move_x SDC::Event
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#mouse_move_y SDC::Event
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#mouse_right_click? SDC::Event
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#mouse_scroll_delta SDC::Event
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#mouse_scroll_wheel SDC::Event
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#mouse_scroll_x SDC::Event
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#mouse_scroll_y SDC::Event
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#mouse_scrolled_down? SDC::Event
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#mouse_scrolled_up? SDC::Event
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mouse_touching? SDC
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#move SDC::Sprite
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#multiply_variable SDC::BaseGame
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#new_mouse_coordinates SDC::Event
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next_scene SDC
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next_scene= SDC
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#offset SDC::CollisionShape
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on_debug SDC::Debug
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#on_mouse_touch SDC::Button
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on_release SDC::Debug
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once SDC::AI
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#open_from_file SDC::Music
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#origin SDC::Sprite
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#origin SDC::DrawShape
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#origin SDC::CollisionShape
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#outline_color SDC::Text
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#outline_color SDC::DrawShape
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#outline_thickness SDC::DrawShape
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path SDC::Script
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path= SDC::Script
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#pause SDC::Music
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#physics SDC::Entity
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#pitch SDC::Music
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#pitch SDC::Sound
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#play SDC::Music
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#play SDC::Sound
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play_music SDC
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play_sound SDC
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#poll_event SDC::Window
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#position SDC::Entity
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#position SDC::Sprite
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#position SDC::DrawShape
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#process_events SDC::Scene
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#r SDC::Color
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#radius SDC::DrawShapeCircle
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#radius SDC::CollisionShapeCircle
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read_byte SDC::Marshal
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read_bytes SDC::Marshal
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read_integer SDC::Marshal
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ref_symbol SDC::Marshal
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register_id SDC::Entity
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#reload SDC::Map
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#reload SDC::MapLayer
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#render_and_display SDC::Window
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#renders_per_second SDC::Limiter
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reset_switch SDC
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right_klick? SDC
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#rotation SDC::Sprite
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#rotation SDC::DrawShape
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#run_script SDC::MapConfig
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#running? SDC::AI::Script
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#scale SDC::Sprite
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#scale SDC::DrawShape
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#scale SDC::CollisionShapeBox
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#scale SDC::CollisionShapeCircle
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#scale SDC::CollisionShapeTriangle
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scene SDC
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scene= SDC
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#script SDC::MapConfig
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#second SDC::BaseGame
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#set_child SDC::Entity
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#set_config SDC::Map
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#set_draw_routine SDC::Limiter
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set_draw_size SDC
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#set_gc_routine SDC::Limiter
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set_hitshape SDC::Entity
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set_hurtshape SDC::Entity
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#set_imgui_scale SDC::Window
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#set_parent SDC::Entity
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set_position SDC::EventMouse
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#set_switch SDC::BaseGame
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set_switch SDC
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#set_update_routine SDC::Limiter
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#set_variable SDC::BaseGame
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set_variable SDC
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#set_view SDC::Window
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#set_viewport SDC::View
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#setup_ai SDCMeta::AIBackend
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#shape SDC::Button
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#shape_index SDC::Actionshape
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#shapes SDC::Entity
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#side_1 SDC::DrawShapeTriangle
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#side_1 SDC::CollisionShapeTriangle
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#side_2 SDC::DrawShapeTriangle
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#side_2 SDC::CollisionShapeTriangle
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#size SDC::SpecialContainer
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#size SDC::Texture
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#size SDC::Tileset
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#size SDC::CollisionShapeBox
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#size SDC::DrawShapeRectangle
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#solid SDC::Tile
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#sprites SDC::Entity
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#squared_norm SDC::Coordinates
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#stop SDC::Music
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#stop SDC::Sound
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stop_music SDC
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#string SDC::Text
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test SDC::Collider
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#test_box_collision_with SDC::Entity
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#test_collision_with_entity SDC::Map
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#test_shape_collision_with SDC::Entity
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#text SDC::Button
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#text_char SDC::Event
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text_input SDC
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text_input= SDC
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#text_unicode SDC::Event
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#texture_id SDC::Button
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#texture_rect SDC::Sprite
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#texture_rect SDC::DrawShape
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#tick SDC::AI::Script
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#tick SDC::Limiter
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#tick_ai SDCMeta::AIBackend
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#ticks_per_second SDC::Limiter
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#tiles SDC::Tileset
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#tileset SDC::MapLayer
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#tileset_index SDC::MapConfig
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times SDC::AI
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#to_i SDC::Color
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#to_s SDC::Color
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#to_s SDC::Coordinates
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#toggle_switch SDC::BaseGame
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toggle_switch SDC
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#top SDC::IntRect
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#top SDC::FloatRect
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#touched_by_mouse? SDC::Button
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#type SDC::Event
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#update SDC::Map
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#update SDC::Scene
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#update SDC::Entity
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#update_imgui SDC::Window
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#use_view SDC::Window
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#velocity SDC::Entity
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version SDC::Script
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#vertical_sync_enabled SDC::Window
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#visible SDC::Window
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#volume SDC::Music
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#volume SDC::Sound
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wait SDC::AI
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#width SDC::Window
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#width SDC::IntRect
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#width SDC::FloatRect
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window SDC
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window= SDC
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write_byte SDC::Marshal
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write_bytes SDC::Marshal
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write_int SDC::Marshal
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write_raw_string SDC::Marshal
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#x SDC::Coordinates
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xy SDC
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#y SDC::Coordinates
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#z SDC::MapLayer