Method List
Search: 
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    #* SDC::Color
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    #* SDC::Coordinates
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    #+ SDC::Color
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    #+ SDC::Coordinates
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    #- SDC::Color
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    #- SDC::Coordinates
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    #[] SDC::MapLayer
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    #a SDC::Color
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    #absolute_position SDC::Entity
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    #accelerate SDC::Entity
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    #active SDC::Actionshape
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    #active_sprites SDC::Entity
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    #add SDC::SpecialContainer
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    #add_ai_page SDCMeta::AIBackend
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    add_box SDC::Entity
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    add_shape SDC::Entity
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    add_sprite SDC::Entity
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    add_symbol SDC::Marshal
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    #add_tile SDC::Tileset
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    #ai_running? SDCMeta::AIBackend
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    #ai_script SDCMeta::AIBackend
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    all_boxes SDC::Entity
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    all_hitshapes SDC::Entity
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    all_hurtshapes SDC::Entity
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    all_shapes SDC::Entity
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    all_sprites SDC::Entity
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    #at_entity_collision SDC::Entity
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    #at_exit SDC::Scene
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    #at_init SDC::Scene
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    #at_init SDC::Entity
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    #at_init SDC::CustomTile
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    #at_tile_collision SDC::Entity
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    #attributes SDC::Actionshape
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    #b SDC::Color
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    #basic_hit SDC::Entity
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    #boxes SDC::Entity
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    #broadcast_magic_number SDC::Entity
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    #change_renders_per_second SDC::Limiter
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    #character_size SDC::Text
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    #clear SDC::Window
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    #clear_containers SDCMeta::DataStorage
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    #close SDC::Window
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    #collided_with SDC::Entity
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    #collided_with_class SDC::Entity
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    #collided_with_property SDC::Entity
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    #collision_active SDC::MapLayer
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    #collision_with_entity SDC::Entity
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    #color SDC::Text
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    #color SDC::Sprite
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    #color= SDC::Text
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    #config SDC::Map
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    convert_to_file SDC::Marshal
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    #create SDC::Scene
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    #create_loading_method SDCMeta::DataStorage
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    #current_ai SDCMeta::AIBackend
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    #custom_draw SDC::Entity
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    #custom_physics SDC::Entity
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    #custom_pre_physics SDC::Entity
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    #custom_sprite_draw SDC::Entity
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    #custom_update SDC::Entity
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    #damage SDC::Hitshape
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    debug? SDC::Script
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    #decrease_variable SDC::BaseGame
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    #define_class_property SDCMeta::ClassProperty
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    #define_new_data_type SDCMeta::DataStorage
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    #define_property SDCMeta::Property
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    done SDC::AI
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    #dot SDC::Coordinates
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    #draw SDC::Map
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    #draw SDC::Scene
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    #draw SDC::Button
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    #draw SDC::Entity
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    #draw SDC::Window
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    draw_height SDC
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    #draw_imgui SDC::Scene
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    draw_text SDC
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    draw_texture SDC
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    #draw_translated SDC::Window
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    draw_width SDC
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    #dt SDC::BaseGame
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    dump SDC::Marshal
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    #each_colliding_action_shape SDC::Entity
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    #each_event SDC::Scene
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    entity_id SDC::Entity
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    #fill_color SDC::Text
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    #fill_color SDC::DrawShape
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    forever SDC::AI
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    #full_heal SDC::Entity
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    #g SDC::Color
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    game SDC
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    game= SDC
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    #gc_per_second SDC::Limiter
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    #get SDC::SpecialContainer
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    #get_all SDC::SpecialContainer
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    get_coordinates SDC::EventMouse
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    #get_from SDC::DrawShapeLine
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    #get_from SDC::DrawShapePoint
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    #get_from SDC::DrawShapeCircle
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    #get_from SDC::DrawShapeTriangle
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    #get_from SDC::DrawShapeRectangle
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    get_mouse_coords SDC
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    get_mouse_point SDC
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    get_mouse_pos SDC
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    get_position SDC::EventMouse
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    #get_switch SDC::BaseGame
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    get_switch SDC
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    get_symbol_index SDC::Marshal
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    #get_variable SDC::BaseGame
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    get_variable SDC
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    #gravity SDC::BaseGame
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    #handle_event SDC::Scene
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    #has_focus? SDC::Window
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    #has_type? SDC::Event
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    #height SDC::Window
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    #height SDC::IntRect
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    #height SDC::FloatRect
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    #hitshapes SDC::Entity
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    #hp SDC::Entity
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    #hurtshapes SDC::Entity
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    #imgui_defined? SDC::Window
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    #increase_variable SDC::BaseGame
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    #inflict_damage SDC::Entity
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    init SDC::Marshal
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    #initialization_procedure SDC::Entity
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    #initialize SDC::AI::Script
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    #initialize SDC::Map
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    #initialize SDC::Scene
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    #initialize SDC::Button
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    #initialize SDC::Entity
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    #initialize SDC::Limiter
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    #initialize SDC::BaseGame
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    #initialize SDC::MapConfig
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    #initialize SDC::CustomTile
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    #initialize SDC::Actionshape
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    #initialize SDC::Hitshape
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    #initialize SDC::Hurtshape
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    #initialize SDC::SpecialContainer
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    #initialize SDC::Font
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    #initialize SDC::Text
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    #initialize SDC::Tile
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    #initialize SDC::View
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    #initialize SDC::Color
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    #initialize SDC::Event
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    #initialize SDC::Music
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    #initialize SDC::Sound
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    #initialize SDC::Sprite
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    #initialize SDC::Window
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    #initialize SDC::IntRect
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    #initialize SDC::Texture
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    #initialize SDC::Tileset
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    #initialize SDC::MapLayer
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    #initialize SDC::FloatRect
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    #initialize SDC::Coordinates
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    #initialize SDC::SoundBuffer
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    #initialize SDC::RenderStates
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    #initialize SDC::DrawShapeLine
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    #initialize SDC::CollisionShape
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    #initialize SDC::DrawShapePoint
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    #initialize SDC::DrawShapeCircle
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    #initialize SDC::CollisionShapeBox
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    #initialize SDC::DrawShapeTriangle
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    #initialize SDC::CollisionShapeLine
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    #initialize SDC::DrawShapeRectangle
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    #initialize SDC::CollisionShapePoint
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    #initialize SDC::CollisionShapeCircle
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    #initialize SDC::CollisionShapeTriangle
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    #initialize_copy SDC::Actionshape
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    #inspect SDC::Color
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    #inspect SDC::Coordinates
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    interpret SDC::Marshal
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    is_button_pressed? SDC::EventMouse
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    is_ctrl_char SDC
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    #is_open? SDC::Window
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    is_pressed? SDC::EventKey
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    key SDC
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    #key_alt? SDC::Event
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    #key_code SDC::Event
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    #key_control? SDC::Event
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    #key_pressed? SDC::Event
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    key_pressed? SDC
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    #key_shift? SDC::Event
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    #key_system? SDC::Event
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    #left SDC::IntRect
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    #left SDC::FloatRect
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    left_klick? SDC
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    limiter SDC
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    limiter= SDC
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    #line SDC::DrawShapeLine
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    #line SDC::CollisionShapeLine
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    #link_sound_buffer SDC::Sound
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    #link_texture SDC::Sprite
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    #link_texture SDC::Tileset
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    #link_texture SDC::DrawShape
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    #link_tileset SDC::MapLayer
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    #living_procedure SDC::Entity
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    load SDC::Marshal
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    load SDC::Sript
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    #load_boxes SDC::Entity
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    #load_from_file SDC::Map
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    #load_from_file SDC::Font
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    #load_from_file SDC::Texture
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    #load_from_file SDC::SoundBuffer
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    #load_hitshapes SDC::Entity
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    #load_hurtshapes SDC::Entity
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    load_recursively SDC::Sript
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    #load_shapes SDC::Entity
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    #load_sprites SDC::Entity
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    #load_test_map SDC::MapLayer
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    load_text SDC::Data
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    log SDC::Debug
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    log_time SDC::Debug
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    #looping SDC::Music
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    #magic_number SDC::Entity
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    #main_draw SDC::Scene
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    main_routine SDC
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    #main_update SDC::Scene
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    #map_layers SDC::Map
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    #map_name SDC::MapConfig
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    #master_ai_running? SDCMeta::AIBackend
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    #master_ai_script SDC::Map
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    #master_ai_script SDCMeta::AIBackend
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    #max SDC::Limiter
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    measure_time SDC::Debug
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    #meter SDC::BaseGame
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    mouse_button SDC
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    #mouse_button_code SDC::Event
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    #mouse_button_pressed? SDC::Event
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    #mouse_button_x SDC::Event
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    #mouse_button_y SDC::Event
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    #mouse_coordinates SDC::Event
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    #mouse_left_click? SDC::Event
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    #mouse_move_x SDC::Event
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    #mouse_move_y SDC::Event
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    #mouse_right_click? SDC::Event
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    #mouse_scroll_delta SDC::Event
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    #mouse_scroll_wheel SDC::Event
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    #mouse_scroll_x SDC::Event
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    #mouse_scroll_y SDC::Event
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    #mouse_scrolled_down? SDC::Event
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    #mouse_scrolled_up? SDC::Event
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    mouse_touching? SDC
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    #move SDC::Sprite
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    #multiply_variable SDC::BaseGame
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    #new_mouse_coordinates SDC::Event
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    next_scene SDC
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    next_scene= SDC
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    #offset SDC::CollisionShape
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    on_debug SDC::Debug
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    #on_mouse_touch SDC::Button
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    on_release SDC::Debug
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    once SDC::AI
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    #open_from_file SDC::Music
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    #origin SDC::Sprite
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    #origin SDC::DrawShape
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    #origin SDC::CollisionShape
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    #outline_color SDC::Text
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    #outline_color SDC::DrawShape
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    #outline_thickness SDC::DrawShape
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    path SDC::Script
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    path= SDC::Script
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    #pause SDC::Music
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    #physics SDC::Entity
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    #pitch SDC::Music
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    #pitch SDC::Sound
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    #play SDC::Music
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    #play SDC::Sound
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    play_music SDC
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    play_sound SDC
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    #poll_event SDC::Window
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    #position SDC::Entity
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    #position SDC::Sprite
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    #position SDC::DrawShape
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    #process_events SDC::Scene
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    #r SDC::Color
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    #radius SDC::DrawShapeCircle
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    #radius SDC::CollisionShapeCircle
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    read_byte SDC::Marshal
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    read_bytes SDC::Marshal
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    read_integer SDC::Marshal
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    ref_symbol SDC::Marshal
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    register_id SDC::Entity
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    #reload SDC::Map
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    #reload SDC::MapLayer
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    #render_and_display SDC::Window
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    #renders_per_second SDC::Limiter
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    reset_switch SDC
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    right_klick? SDC
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    #rotation SDC::Sprite
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    #rotation SDC::DrawShape
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    #run_script SDC::MapConfig
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    #running? SDC::AI::Script
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    #scale SDC::Sprite
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    #scale SDC::DrawShape
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    #scale SDC::CollisionShapeBox
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    #scale SDC::CollisionShapeCircle
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    #scale SDC::CollisionShapeTriangle
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    scene SDC
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    scene= SDC
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    #script SDC::MapConfig
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    #second SDC::BaseGame
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    #set_child SDC::Entity
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    #set_config SDC::Map
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    #set_draw_routine SDC::Limiter
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    set_draw_size SDC
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    #set_gc_routine SDC::Limiter
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    set_hitshape SDC::Entity
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    set_hurtshape SDC::Entity
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    #set_imgui_scale SDC::Window
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    #set_parent SDC::Entity
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    set_position SDC::EventMouse
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    #set_switch SDC::BaseGame
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    set_switch SDC
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    #set_update_routine SDC::Limiter
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    #set_variable SDC::BaseGame
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    set_variable SDC
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    #set_view SDC::Window
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    #set_viewport SDC::View
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    #setup_ai SDCMeta::AIBackend
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    #shape SDC::Button
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    #shape_index SDC::Actionshape
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    #shapes SDC::Entity
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    #side_1 SDC::DrawShapeTriangle
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    #side_1 SDC::CollisionShapeTriangle
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    #side_2 SDC::DrawShapeTriangle
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    #side_2 SDC::CollisionShapeTriangle
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    #size SDC::SpecialContainer
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    #size SDC::Texture
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    #size SDC::Tileset
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    #size SDC::CollisionShapeBox
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    #size SDC::DrawShapeRectangle
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    #solid SDC::Tile
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    #sprites SDC::Entity
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    #squared_norm SDC::Coordinates
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    #stop SDC::Music
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    #stop SDC::Sound
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    stop_music SDC
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    #string SDC::Text
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    test SDC::Collider
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    #test_box_collision_with SDC::Entity
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    #test_collision_with_entity SDC::Map
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    #test_shape_collision_with SDC::Entity
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    #text SDC::Button
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    #text_char SDC::Event
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    text_input SDC
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    text_input= SDC
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    #text_unicode SDC::Event
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    #texture_id SDC::Button
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    #texture_rect SDC::Sprite
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    #texture_rect SDC::DrawShape
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    #tick SDC::AI::Script
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    #tick SDC::Limiter
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    #tick_ai SDCMeta::AIBackend
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    #ticks_per_second SDC::Limiter
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    #tiles SDC::Tileset
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    #tileset SDC::MapLayer
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    #tileset_index SDC::MapConfig
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    times SDC::AI
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    #to_i SDC::Color
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    #to_s SDC::Color
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    #to_s SDC::Coordinates
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    #toggle_switch SDC::BaseGame
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    toggle_switch SDC
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    #top SDC::IntRect
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    #top SDC::FloatRect
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    #touched_by_mouse? SDC::Button
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    #type SDC::Event
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    #update SDC::Map
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    #update SDC::Scene
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    #update SDC::Entity
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    #update_imgui SDC::Window
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    #use_view SDC::Window
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    #velocity SDC::Entity
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    version SDC::Script
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    #vertical_sync_enabled SDC::Window
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    #visible SDC::Window
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    #volume SDC::Music
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    #volume SDC::Sound
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    wait SDC::AI
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    #width SDC::Window
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    #width SDC::IntRect
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    #width SDC::FloatRect
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    window SDC
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    window= SDC
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    write_byte SDC::Marshal
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    write_bytes SDC::Marshal
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    write_int SDC::Marshal
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    write_raw_string SDC::Marshal
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    #x SDC::Coordinates
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    xy SDC
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    #y SDC::Coordinates
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    #z SDC::MapLayer